gameui = GetGameUI(); var hearts = []; var count = 0; function update(timeStep) { } function start() { // Construct new Text object scoreText = new Atomic.Text(); scoreText.text = "Score: 0"; var font = cache.getResource("Font", "Fonts/Anonymous Pro.ttf"); scoreText.setFont(font, 30); scoreText.color = [0, 1, 0, 1]; //-- Align Text center-screen scoreText.horizontalAlignment = Atomic.HA_LEFT; scoreText.verticalAlignment = Atomic.VA_TOP; gameui.addChild(scoreText); var heartContainer = new Atomic.UIElement(); heartContainer.setPosition(-16, 48); heartContainer.horizontalAlignment = Atomic.HA_RIGHT; heartContainer.layoutMode = Atomic.LM_HORIZONTAL; heartContainer.layoutSpacing = 16; gameui.addChild(heartContainer); var heart = cache.getResource("Texture2D", "UI/UI_HEART_FULL.png"); for (var i = 0; i < 3; i++) { image = new Atomic.Sprite(); image.setTexture(heart); image.setFixedSize(48, 48); heartContainer.addChild(image); hearts.push(image); } }