"atomic component"; var LevelParser = require("LevelParser"); var component = function (self) { self.start = function() { var tileMap = self.node.getComponent("TileMap2D"); var tmxFile = tileMap.tmxFile; var levelParser = new LevelParser(tileMap); levelParser.createPhysics(tileMap, tmxFile); var position = levelParser.getSpawnpoint(); position[1] += 1.5; var node = self.scene.createChildPrefab("Player", "Prefabs/Hero.prefab"); node.position2D = position; var platforms = levelParser.getEntities("MovingPlatform"); for (var i = 0; i < platforms.length; i++) { var p = platforms[i]; var node = self.scene.createChildPrefab("MovingPlatform", "Prefabs/MovingPlatform.prefab"); node.position2D = p.start; node.startPos = p.start; node.stopPos = p.stop; } var coins = levelParser.getEntities("Coin"); for (var i = 0; i < coins.length; i++) { var node = self.scene.createChildPrefab("Coin", "Prefabs/Coin.prefab"); node.position2D = coins[i].position; } var waypoints = []; var batWaypoints = levelParser.getEntities("BatWaypoint"); for (var i = 0; i < batWaypoints.length; i++) { waypoints.push(batWaypoints[i].position); } var bats = levelParser.getEntities("Bat"); for (var i = 0; i < bats.length; i++) { var node = self.scene.createChildPrefab("Bat", "Prefabs/Bat.prefab"); node.position2D = bats[i].position; node.scale2D = [.5, .5]; node.waypoints = waypoints; } var vines = levelParser.getEntities("Vine"); for (var i = 0; i < vines.length; i++) { var vnode = self.scene.createChild("Vine"); vnode.createJSComponent("Components/Vine.js", {startPosition : vines[i].position}); } } self.update = function(timeStep) { } } exports.component = component;