// This script is the main entry point of the game require("AtomicGame"); Atomic.game.init(start, update); // called at the start of play function start() { var game = Atomic.game; // create a 2D scene game.createScene3D(); var scene = game.scene; // zone var zoneNode = scene.createChild("Zone") var zone = zoneNode.createComponent("Zone"); zone.boundingBox = [-1000, -1000, -1000, 1000, 1000 , 1000]; zone.ambientColor = [0.35, 0.35, 0.35]; zone.fogColor = [0.1, 0.1, 0.1, 1.0]; zone.fogStart = 10; zone.fogEnd = 100; game.cameraNode.position = [0, 2.5, -6]; game.cameraNode.pitch(20); var lightNode = scene.createChild("Directional Light"); lightNode.direction = [0.6, -1.0, 0.8]; var light = lightNode.createComponent("Light") light.lightType = Atomic.LIGHT_DIRECTIONAL; light.castShadows = true; // If we're running on android tweak the shadows if (Atomic.platform == "Android") { light.setShadowCascade(20.0, 50.0, 200.0, 0.0, 0.9); light.shadowIntensity = 0.33; } else { light.setShadowCascade(10.0, 50.0, 200.0, 0.0, 0.8); } light.setShadowBias(0.00025, 0.5); light.specularIntensity = 8; // create the game component var node = game.scene.createChild("Roboman"); TheRoboman = node.createJSComponent("Roboman"); var ui = game.scene.createChild("UI"); ui.createJSComponent("UI"); } // called per frame function update(timeStep) { }