'atomic component'; exports.component = function(self) { var node = self.node; var camera = node.scene.getMainCamera(); camera.orthoSize = Atomic.graphics.height * Atomic.PIXEL_SIZE; var sprite2D = node.getComponent("StaticSprite2D"); console.log(sprite2D); var width = sprite2D.sprite.texture.width; var height = sprite2D.sprite.texture.height; var viewWidth = Atomic.graphics.width; var viewHeight = Atomic.graphics.height; node.scale2D = [viewWidth / width, viewHeight / height]; }