"atomic component"; //random function returns a random float number from min to max function random(min, max) { return (Math.random() * (max - min + 1)) + min; } //A Background component exports.component = function(self) { self.start = function() { //looping main game song var music = Atomic.cache.getResource("Sound", "Sounds/crazy-space.ogg"); music.looped = true; //get default zone var zone = Atomic.renderer.getDefaultZone(); //fog color with ortho camera is a clear clear //so we set a clear color zone.setFogColor([0.282, 0.361, 0.557]); //add stars on a background for (var i = 0; i < 100; i++) { //create a star node var starNode = self.node.createChild("Star"); //set its position to a random number starNode.position2D = [random(-Atomic.graphics.width/2, Atomic.graphics.width/2)*Atomic.PIXEL_SIZE, random(-Atomic.graphics.height/2, Atomic.graphics.height/2)*Atomic.PIXEL_SIZE]; //add static sprite component to display a 2d sprite var star = starNode.createComponent("StaticSprite2D"); //set layer of a star to -100 //it means that we move star node to 'background' layer star.layer = -100; //load a sprite2D star.sprite = Atomic.cache.getResource("Sprite2D", "Sprites/star.png"); } }; };