var WIDTH = 1280; var HEIGHT = 720; //set texture filter mode to the nearest to see pure pixels Atomic.renderer.textureFilterMode = Atomic.FILTER_NEAREST; //load a new main scene var scene = Atomic.player.loadScene("Scenes/Scene.scene"); //get main camera from the loaded scene var camera = scene.getMainCamera(); //calculate ortho size camera.setOrthoSize(Atomic.graphics.height * Atomic.PIXEL_SIZE); camera.setZoom(Math.min(Atomic.graphics.width / WIDTH, Atomic.graphics.height / HEIGHT)); exports.update = function() { if (Atomic.input.getKeyDown(Atomic.KEY_ESCAPE)) { Atomic.engine.exit(); } }