// // Copyright (c) 2008-2015 the Urho3D project. // Copyright (c) 2015 Xamarin Inc // Copyright (c) 2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // using AtomicEngine; namespace FeatureExamples { public class HelloWorldSample : Sample { public HelloWorldSample() : base() { } public override void Start() { var cache = GetSubsystem(); var graphics = GetSubsystem(); var ui = GetSubsystem(); graphics.SetWindowIcon(cache.Get("Textures/UrhoIcon.png")); graphics.WindowTitle = "Atomic Game Engine Feature Example"; // Subscribe to Esc key: SubscribeToEvent(e => { if (e.Key == Constants.KEY_ESCAPE) Exit(); }); // Say Hello var layout = new UILayout(); layout.Rect = UIView.Rect; layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER; layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER; var fontDesc = new UIFontDescription(); fontDesc.Id = "Vera"; fontDesc.Size = 24; var label = new UITextField(); label.FontDescription = fontDesc; label.Text = "Hello World, from the Atomic Game Engine"; layout.AddChild(label); UIView.AddChild(layout); } } }