// This script is the main entry point of the game require("AtomicGame"); Atomic.game.init(start, update); // called at the start of play function start() { var game = Atomic.game; // create a 2D scene game.createScene3D("Scenes/Test.scene"); game.camera.position = [0, 0, -10]; game.renderer.shadowMapSize = 2048; game.input.setMouseVisible(false); } // called per frame function update(timeStep) { }