using System; using AtomicEngine; using AtomicPlayer; public class AtomicMain : AppDelegate { public override void Start() { var scene = GetSubsystem().LoadScene("Scenes/TheScene.scene"); var camera = scene.GetChild("Camera").GetComponent(); var graphics = GetSubsystem(); camera.SetOrthoSize(graphics.Height * Constants.PIXEL_SIZE); camera.SetZoom(.75f * Math.Min(graphics.Width / 1280.0f, graphics.Height / 800.0f)); } }