/* global SpaceGame */ 'atomic component'; exports.component = function(self) { var game = Atomic.game; var view = game.uiView; var UI = Atomic.UI; var UIButton = Atomic.UIButton; var UITextField = Atomic.UITextField; var UILayout = Atomic.UILayout; var layout = new Atomic.UIWidget(); layout.load("UI/Hud.ui.txt"); layout.setSize(game.graphics.width, game.graphics.height); view.addChild(layout); SpaceGame.viewport.rect = layout.getWidget("viewport").rect; self.cleanup = function() { view.removeChild(layout); }; var scoretext = layout.getWidget("scoretext"); //UI.debugShowSettingsWindow(view); self.updateScore = function(value) { scoretext.text = "Score: " + value; }; self.updateHealth = function(value) { //healthText.text = "Health: " + value; }; self.updateGameText = function(text) { //gameText.text = text; }; };