//--------------------------------------------------------------------------------- // Ported to the Atomic Game Engine // Originally written for XNA by Michael Hoffman // Find the full tutorial at: http://gamedev.tutsplus.com/series/vector-shooter-xna/ //---------------------------------------------------------------------------------- using AtomicEngine; namespace AtomicBlaster { static class Art { public static Texture2D Player { get; private set; } public static Texture2D Seeker { get; private set; } public static Texture2D Wanderer { get; private set; } public static Texture2D Bullet { get; private set; } public static Texture2D Pointer { get; private set; } public static Texture2D BlackHole { get; private set; } public static Texture2D LineParticle { get; private set; } public static Texture2D Glow { get; private set; } public static Texture2D Pixel { get; private set; } // a single white pixel public static void Load() { var cache = AtomicNET.Cache; Player = cache.GetResource("Sprites/Player.png"); Seeker = cache.GetResource("Sprites/Seeker.png"); Wanderer = cache.GetResource("Sprites/Wanderer.png"); Bullet = cache.GetResource("Sprites/Bullet.png"); Pointer = cache.GetResource("Sprites/Pointer.png"); BlackHole = cache.GetResource("Sprites/BlackHole.png"); LineParticle = cache.GetResource("Sprites/Laser.png"); Glow = cache.GetResource("Sprites/Glow.png"); Pixel = cache.GetResource("Sprites/Pixel.png"); } } }