var glmatrix = require("gl-matrix"); var vec2 = glmatrix.vec2; "atomic component"; var component = function (self) { var node = self.node; var sprite = node.getComponent("AnimatedSprite2D") sprite.setAnimation("Fly"); var cwaypoint = -1; var time = Math.random() * 10000; self.update = function(timestep) { time += timestep * 4; var waypoints = node.waypoints; var pos = node.position2D; if (cwaypoint == -1 || vec2.distance(pos, waypoints[cwaypoint]) < .5) { cwaypoint = Math.round(Math.random() * (waypoints.length - 1)); return; } var dir = vec2.create(); var goal = waypoints[cwaypoint]; vec2.subtract(dir, goal, pos); vec2.normalize(dir, dir); vec2.scale(dir, dir, timestep * 2); if (dir[0] < 0) sprite.flipX = true; else sprite.flipX = false; vec2.add(pos, pos, dir); node.position2D = pos; } } exports.component = component;