cache = GetResourceCache(); graphics = GetGraphics(); renderer = GetRenderer(); engine = GetEngine(); input = GetInput(); ui = GetUI(); gameui = GetGameUI(); var halfWidth = graphics.width * Atomic.PIXEL_SIZE * 0.5; var halfHeight = graphics.height * Atomic.PIXEL_SIZE * 0.5; var enableDebugHud = false; function Start() { if (enableDebugHud) { var uiStyle = cache.getResource("XMLFile", "UI/DefaultStyle.xml"); var debugHud = engine.createDebugHud(); debugHud.defaultStyle = uiStyle; debugHud.toggleAll(); } CreateScene(); } function Update() { physicsWorld.drawDebugGeometry(); } function CreateScene() { scene = new Atomic.Scene(); scene.createComponent("Octree"); scene.createComponent("DebugRenderer"); physicsWorld = scene.createComponent("PhysicsWorld2D"); cameraNode = scene.createChild("Camera"); cameraNode.position = [0.0, 0.0, -10.0]; camera = cameraNode.createComponent("Camera"); camera.orthographic = true; camera.orthoSize = graphics.height * Atomic.PIXEL_SIZE; var viewport = new Atomic.Viewport(scene, camera); renderer.setViewport(0, viewport); levelNode = scene.createChild("Level"); levelNode.createJSComponent("Level"); avatarNode = scene.createChild("Avatar"); avatarNode.createJSComponent("Avatar"); }