| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- var game = Atomic.game;
- var scene = game.scene;
- // expose ourselves as a global
- SpaceGame = self;
- self.halfWidth = game.graphics.width * Atomic.PIXEL_SIZE * 0.5;
- self.halfHeight = game.graphics.height * Atomic.PIXEL_SIZE * 0.5;
- var enemyBaseDir = false;
- var enemyBaseNode = scene.createChild("EnemyBaseNode");
- var enemyBasePosX = 0;
- self.enemies = [];
- self.spawnBullet = function(pos, isPlayer) {
- var bulletNode = scene.createChild("Bullet");
- var bullet = bulletNode.createJSComponent("Bullet");
- bullet.init(isPlayer, pos);
- }
- function spawnSpace() {
- var spaceNode = scene.createChild("Space");
- spaceNode.createJSComponent("Space");
- }
- function spawnEnemies()
- {
- self.capitalShipNode = scene.createChild("CapitalShip");
- self.capitalShip = self.capitalShipNode.createJSComponent("CapitalShip");
- var pos = [0, 0];
- pos[1] = self.halfHeight - 2.5;
- for (var y = 0; y < 3; y++) {
- pos[0] = -4.5;
- for (var x = 0; x < 12; x++) {
- var enemyNode = enemyBaseNode.createChild("Enemy");
- enemy = enemyNode.createJSComponent("Enemy");
- enemy.spriteName = Math.random() < .85 ? "spaceship_louse" : "spaceship_scarab";
- enemy.spawnPosition = [pos[0], pos[1]];
- self.enemies.push(enemy);
- pos[0] += 0.75;
- }
- pos[1] -= 0.75;
- }
- }
- function updateEnemies(timeStep) {
- if (!enemyBaseDir)
- enemyBasePosX += timeStep;
- else
- enemyBasePosX -= timeStep;
- var xvalue = 2;
- if (enemyBasePosX > xvalue) {
- enemyBasePosX = xvalue;
- enemyBaseDir = !enemyBaseDir;
- }
- if (enemyBasePosX < -xvalue) {
- enemyBasePosX = -xvalue;
- enemyBaseDir = !enemyBaseDir;
- }
- enemyBaseNode.position2D = [enemyBasePosX, 0];
- }
- function spawnPlayer() {
- self.playerNode = scene.createChild("Player");
- self.player = self.playerNode.createJSComponent("Player");
- }
- function start() {
- spawnSpace();
- spawnPlayer();
- spawnEnemies();
- }
- function update(timeStep) {
- updateEnemies(timeStep);
- }
|