main.js 366 B

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  1. //set texture filter mode to the nearest to see pure pixels
  2. Atomic.renderer.textureFilterMode = Atomic.FILTER_NEAREST;
  3. //load a new main scene
  4. var scene = Atomic.player.loadScene("Scenes/Scene.scene");
  5. //get main camera from the loaded scene
  6. var camera = scene.getMainCamera();
  7. //calculate ortho size
  8. camera.setOrthoSize(Atomic.graphics.height * Atomic.PIXEL_SIZE);