- //set texture filter mode to the nearest to see pure pixels
- Atomic.renderer.textureFilterMode = Atomic.FILTER_NEAREST;
- //load a new main scene
- var scene = Atomic.player.loadScene("Scenes/Scene.scene");
- //get main camera from the loaded scene
- var camera = scene.getMainCamera();
- //calculate ortho size
- camera.setOrthoSize(Atomic.graphics.height * Atomic.PIXEL_SIZE);
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