ParticleSystem.js 333 B

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  1. var game = Atomic.game;
  2. var node = self.node;
  3. var emitter;
  4. self.setEffect = function(name) {
  5. emitter.effect = game.cache.getResource("ParticleEffect2D", "Particles/" + name + ".pex");
  6. }
  7. function start() {
  8. emitter = node.createComponent("ParticleEmitter2D");
  9. self.setEffect("love");
  10. }
  11. function update(timeStep) {
  12. }