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- // FIXME
- keepAlive = typeof(keepAlive) == "undefined" ? [] : keepAlive;
- keepAlive.push(self);
- var glmatrix = require("gl-matrix");
- var vec2 = glmatrix.vec2;
- var node = self.node;
- var animationSet = cache.getResource("AnimationSet2D", "Sprites/GoldIcon.scml");
- var sprite = node.createComponent("AnimatedSprite2D");
- sprite.setAnimation(animationSet, "idle");
- sprite.setLayer(100);
- var activated = false;
- var body;
- self.onPlayerHit = function() {
-
- // sprite enabled is not removing the sprite
- node.scale2D = [0, 0];
- sprite.enabled = false;
- body.enabled = false;
- }
- function update(timeStep) {
- if (activated)
- return false;
- if (vec2.distance(cameraNode.position2D, node.position2D) < 3.0) {
- activated = true;
- body = node.createComponent("RigidBody2D");
- body.setBodyType(Atomic.BT_DYNAMIC);
- body.fixedRotation = true;
- var circle = node.createComponent("CollisionCircle2D");
- // Set radius
- circle.setRadius(.3);
- // Set density
- circle.setDensity(1.0);
- // Set friction.
- circle.friction = .2;
- // Set restitution
- circle.setRestitution(1.1);
- }
- }
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