| 1234567891011121314151617181920212223 |
- var game = Atomic.game;
- var node = self.node;
- var emitter;
- self.setEffect = function(name) {
- emitter.effect = game.cache.getResource("ParticleEffect2D", "Particles/" + name + ".pex");
- }
- function start() {
- emitter = node.createComponent("ParticleEmitter2D");
-
- self.setEffect("love");
-
- }
- function update(timeStep) {
- }
|