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- "atomic component";
- exports.component = function(self) {
- self.start = function() {
- self.scores = 0;
- self.subscribeToEvent(Atomic.PhysicsBeginContact2DEvent(function(data){
- //check if a ball collide with brick
- if ((data.nodeA.name == "Ball" && data.nodeB.name.indexOf("Brick")>-1) || (data.nodeB.name == "Ball" && data.nodeA.name.indexOf("Brick")>-1)) {
- //add scores
- self.scores += 10;
- self.updateText();
- }
- }));
- var view = new Atomic.UIView();
- // Create a layout, otherwise child widgets won't know how to size themselves
- // and would manually need to be sized
- var layout = new Atomic.UILayout();
- // specify the layout region
- layout.rect = view.rect;
- view.addChild(layout);
- // we're laying out on the X axis so "position" controls top and bottom alignment
- layout.layoutPosition = Atomic.UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_LEFT_TOP;
- // while "distribution" handles the Y axis
- layout.layoutDistributionPosition = Atomic.UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_LEFT_TOP;
- var fd = new Atomic.UIFontDescription();
- fd.id = "Vera";
- fd.size = 18;
- self.scoreText = new Atomic.UIEditField();
- self.scoreText.fontDescription = fd;
- self.scoreText.readOnly = true;
- self.scoreText.multiline = true;
- self.scoreText.adaptToContentSize = true;
- self.scoreText.text = "Scores: ";
- layout.addChild(self.scoreText);
- self.updateText();
- };
- self.updateText = function() {
- self.scoreText.text = "Score: " + self.scores;
- };
- };
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