Enemy.js 1.6 KB

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  1. /* global SpaceGame */
  2. 'atomic component';
  3. exports.component = function(self) {
  4. var game = Atomic.game;
  5. var node = self.node;
  6. self.allowShoot = true;
  7. self.shootDelta = 0;
  8. var moveDelta = 0;
  9. var dead = false;
  10. self.onHit = function() {
  11. var expNode = SpaceGame.myscene.createChild("Explosion");
  12. var exp = expNode.createJSComponent("Components/Explosion.js", {
  13. spawnPosition: node.worldPosition2D
  14. });
  15. SpaceGame.removeEnemy(self);
  16. };
  17. self.start = function() {
  18. // install AI
  19. node.createJSComponent("Components/AI.js");
  20. var spaceSheet = game.getSpriteSheet("Sprites/spacegame_sheet.xml");
  21. // add a sprite component to our node
  22. var sprite2D = self.sprite2D = node.createComponent("StaticSprite2D");
  23. sprite2D.blendMode = Atomic.BlendMode.BLEND_ALPHA;
  24. sprite2D.sprite = spaceSheet.getSprite(self.spriteName);
  25. node.position2D = self.spawnPosition;
  26. node.roll(180);
  27. node.scale2D = [0.65, 0.65];
  28. sprite2D.alpha = 0.0;
  29. self.dir = (Math.random() > .5);
  30. };
  31. // update function called per frame with delta time
  32. self.update = function(timeStep) {
  33. // fade in
  34. var alpha = self.sprite2D.alpha;
  35. if (alpha < 1) {
  36. alpha += timeStep * 1.5;
  37. if (alpha > 1)
  38. alpha = 1;
  39. self.sprite2D.alpha = alpha;
  40. }
  41. var pos = node.position2D;
  42. var ppos = SpaceGame.playerNode.position2D;
  43. if (Math.random() > .98) {
  44. self.dir = !self.dir;
  45. }
  46. moveDelta += (self.dir ? timeStep * 4 : -timeStep * 4);
  47. pos = [self.spawnPosition[0], self.spawnPosition[1]];
  48. pos[1] += Math.sin(moveDelta) * .1;
  49. node.position2D = pos;
  50. };
  51. };