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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Engine/Application.h>
- #include <Atomic/Input/Input.h>
- namespace Atomic
- {
- class Node;
- class Scene;
- class UIView;
- }
- using namespace Atomic;
- class SampleSelector;
- /// Sample class, as framework for all samples.
- /// - Initialization of the Urho3D engine (in Application class)
- /// - Modify engine parameters for windowed mode and to show the class name as title
- /// - Create Urho3D logo at screen
- /// - Set custom window title and icon
- /// - Create Console and Debug HUD, and use F1 and F2 key to toggle them
- /// - Toggle rendering options from the keys 1-8
- /// - Take screenshot with key 9
- /// - Handle Esc key down to hide Console or exit application
- /// - Init touch input on mobile platform using screen joysticks (patched for each individual sample)
- class FeatureExamples : public Application
- {
- // Enable type information.
- ATOMIC_OBJECT(FeatureExamples, Application)
- public:
- /// Construct.
- FeatureExamples(Context* context);
- /// Setup before engine initialization. Modifies the engine parameters.
- virtual void Setup();
- /// Setup after engine initialization. Creates the logo, console & debug HUD.
- virtual void Start();
- /// Cleanup after the main loop. Called by Application.
- virtual void Stop();
- static UIView* GetUIView() { return uiView_; }
- protected:
- private:
- void HandleKeyDown(StringHash eventType, VariantMap& eventData);
- void SetWindowTitleAndIcon();
- static WeakPtr<UIView> uiView_;
- };
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