Platformer.js 362 B

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  1. var game = Atomic.game;
  2. var scene = game.scene;
  3. var node = self.node;
  4. Platformer = self;
  5. var physicsWorld = scene.createComponent("PhysicsWorld2D");
  6. physicsWorld.continuousPhysics = false;
  7. physicsWorld.subStepping = false;
  8. self.level = node.createJSComponent("Level");
  9. self.level.init("Level1.tmx");
  10. function start() {
  11. }
  12. function update(timeStep) {
  13. }