LevelParser.js 2.3 KB

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  1. // Atomic Script
  2. LevelParser = function(tileMap) {
  3. this.tileMap = tileMap;
  4. this.entities = [];
  5. this.parseEntities();
  6. }
  7. LevelParser.prototype = {
  8. parseEntities: function() {
  9. entityLayer = this.tileMap.getLayerByName("Entities");
  10. if (entityLayer) {
  11. for (var i = 0; i < entityLayer.numObjects; i++) {
  12. var o = entityLayer.getObject(i);
  13. var onode = entityLayer.getObjectNode(i);
  14. entity = {};
  15. if (o.type == "PlayerSpawn") {
  16. entity.type = "PlayerSpawn";
  17. entity.position = onode.position2D;
  18. }
  19. if (entity.type)
  20. this.entities.push(entity);
  21. }
  22. }
  23. },
  24. getEntity: function(type) {
  25. for (var i = 0; i < this.entities.length; i++)
  26. if (this.entities[i].type == type)
  27. return this.entities[i];
  28. return null;
  29. },
  30. getSpawnpoint: function(type) {
  31. var pos = [0, 0];
  32. var entity = this.getEntity("PlayerSpawn");
  33. return entity ? entity.position : pos;
  34. },
  35. createPhysics: function(tileMap, tmxFile) {
  36. physicsLayer = tileMap.getLayerByName("Physics");
  37. if (physicsLayer) {
  38. for (var i = 0; i < physicsLayer.numObjects; i++) {
  39. var o = physicsLayer.getObject(i);
  40. var onode = physicsLayer.getObjectNode(i);
  41. var group = tmxFile.getTileObjectGroup(o.tileGid);
  42. var obody = null;
  43. if (group) {
  44. for (var j = 0; j < group.numObjects; j++) {
  45. var go = group.getObject(j);
  46. if (go.validCollisionShape()) {
  47. if (!obody) {
  48. obody = onode.createComponent("RigidBody2D");
  49. obody.bodyType = Atomic.BT_DYNAMIC;
  50. obody.awake = false;
  51. }
  52. var shape = go.createCollisionShape(onode);
  53. shape.density = 1.0;
  54. shape.friction = 1.0;
  55. shape.restitution = .1;
  56. }
  57. }
  58. }
  59. }
  60. }
  61. }
  62. };