Platformer.js 504 B

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  1. var game = Atomic.game;
  2. var scene = game.scene;
  3. var node = self.node;
  4. Platformer = self;
  5. self.batWaypoints = [];
  6. self.init = function(daytime) {
  7. Platformer.daytime = daytime;
  8. var physicsWorld = self.physicsWorld = scene.createComponent("PhysicsWorld2D");
  9. physicsWorld.continuousPhysics = false;
  10. physicsWorld.subStepping = false;
  11. self.level = node.createJSComponent("Level");
  12. self.level.init("Level1.tmx");
  13. }
  14. function start() {
  15. }
  16. function update(timeStep) {
  17. }