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- var game = Atomic.game;
- var node = self.node;
- function start() {
- var cache = game.cache;
- var model = node.createComponent("StaticModel");
- model.setModel(cache.getResource("Model", "Models/Chest.mdl"));
- model.setMaterial(cache.getResource("Material", "Materials/Chest.xml"));
-
- node.pitch(-90);
-
- }
- function update(timeStep) {
- node.roll(timeStep * 75);
- }
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