Spinner.cs 391 B

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  1. 
  2. using AtomicEngine;
  3. using System;
  4. namespace Basic3D
  5. {
  6. public class Spinner : CSComponent
  7. {
  8. [Inspector]
  9. float speed = 1.0f;
  10. [Inspector]
  11. float pitchSpeed = 0.0f;
  12. public override void Update(float timeStep)
  13. {
  14. Node.Yaw(timeStep * speed * 75.0f);
  15. Node.Pitch(timeStep * pitchSpeed * 75.0f);
  16. }
  17. }
  18. }