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-
- using AtomicEngine;
- using System;
- namespace Basic3D
- {
- public class Spinner : CSComponent
- {
- [Inspector]
- float speed = 1.0f;
- [Inspector]
- float pitchSpeed = 0.0f;
- public override void Update(float timeStep)
- {
- Node.Yaw(timeStep * speed * 75.0f);
- Node.Pitch(timeStep * pitchSpeed * 75.0f);
- }
- }
- }
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