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- cmake_minimum_required (VERSION 2.8)
- #set the native sdk folder, could also be an environment variable, stored locally, etc
- set (NATIVESDK "C:/Dev/atomic/AtomicGameEngine/Bin/NativeSDK")
- set (PLUGINNAME MyNativePlugin)
- set (SOURCEFILES MyNativePlugin.cpp)
- if (WIN32)
- # compile with static runtime, so our plugin doesn't depend on having some MSVC runtime installed
-
- set(CompilerFlags CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE)
- foreach(CompilerFlag ${CompilerFlags})
- string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
- endforeach()
- endif()
- project(${PLUGINNAME})
- include_directories("${NATIVESDK}/Windows")
- add_library(${PLUGINNAME} SHARED ${SOURCEFILES})
- target_link_libraries(${PLUGINNAME} ${NATIVESDK}/Windows/x64/AtomicPlugin.lib)
- add_custom_command (TARGET ${PLUGINNAME} POST_BUILD
- COMMAND ${CMAKE_COMMAND}
- ARGS -E copy \"$<TARGET_FILE:${PLUGINNAME}>\" \"${CMAKE_SOURCE_DIR}/../Resources/Plugins/Windows/x64/$<TARGET_FILE_NAME:${PLUGINNAME}>\")
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