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- var game = Atomic.game;
- var node = self.node;
- var animationSet = game.cache.getResource("AnimationSet2D", "Sprites/imp.scml");
- var sprite2D = node.createComponent("AnimatedSprite2D");
- self.playAnimation = function(animation) {
- sprite2D.setAnimation(animationSet, animation, Atomic.LM_FORCE_LOOPED);
- }
- function start() {
-
- sprite2D.setAnimation(animationSet, "idle");
-
- }
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