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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- // Copyright (c) 2015 Xamarin Inc
- // Copyright (c) 2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- using AtomicEngine;
- namespace FeatureExamples
- {
- public class HelloWorldSample : Sample
- {
- public HelloWorldSample() : base() { }
- public override void Start()
- {
- var cache = GetSubsystem<ResourceCache>();
- var graphics = GetSubsystem<Graphics>();
- var ui = GetSubsystem<UI>();
- graphics.SetWindowIcon(cache.Get<Image>("Textures/UrhoIcon.png"));
- graphics.WindowTitle = "Atomic Game Engine Feature Example";
- // Subscribe to Esc key:
- SubscribeToEvent<KeyDownEvent>(e => { if (e.Key == Constants.KEY_ESCAPE) Exit(); });
- // Say Hello
- var layout = new UILayout();
- layout.Rect = UIView.Rect;
- layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER;
- layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER;
- var fontDesc = new UIFontDescription();
- fontDesc.Id = "Vera";
- fontDesc.Size = 24;
- var label = new UITextField();
- label.FontDescription = fontDesc;
- label.Text = "Hello World, from the Atomic Game Engine";
- layout.AddChild(label);
- UIView.AddChild(layout);
- }
- }
- }
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