AtomicMain.cs 346 B

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  1. using System;
  2. using AtomicEngine;
  3. using AtomicPlayer;
  4. using FeatureExamples;
  5. public class AtomicMain : AppDelegate
  6. {
  7. public override void Start()
  8. {
  9. // AtomicNET.GetSubsystem<Player>().LoadScene("Scenes/Scene.scene");
  10. sample = new SkeletalAnimationSample();
  11. sample.Start();
  12. }
  13. Sample sample;
  14. }