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- function CreateCrateStack(x, z, crates) {
- var scene = Atomic.game.scene;
- y = 1;
- for (var i = 0; i < crates; i++) {
-
- var crate = scene.createChild("Crate");
- crate.position = [x, y, z];
- crate.createJSComponent("Crate");
-
- y += 2;
-
- }
- }
- function QuatFromEuler(x, y, z) {
- M_PI = 3.14159265358979323846264338327950288;
- var q = [0, 0, 0, 0];
- // Order of rotations: Z first, then X, then Y (mimics typical FPS camera with gimbal lock at top/bottom)
- x *= (M_PI / 360);
- y *= (M_PI / 360);
- z *= (M_PI / 360);
- var sinX = Math.sin(x);
- var cosX = Math.cos(x);
- var sinY = Math.sin(y);
- var cosY = Math.cos(y);
- var sinZ = Math.sin(z);
- var cosZ = Math.cos(z);
- q[0] = cosY * cosX * cosZ + sinY * sinX * sinZ;
- q[1] = cosY * sinX * cosZ + sinY * cosX * sinZ;
- q[2] = sinY * cosX * cosZ - cosY * sinX * sinZ;
- q[3] = cosY * cosX * sinZ - sinY * sinX * cosZ;
- return q;
- }
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