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- var game = Atomic.game;
- var node = self.node;
- RoboMan = self;
- var controller = node.createJSComponent("AvatarController");
- var animCtrl = node.createComponent("AnimationController");
- var idle = true;
- var walk = false;
- var run = false;
- var jump = false;
- function start() {
- var cache = game.cache;
- var model = node.createComponent("AnimatedModel");
- model.setModel(cache.getResource("Model", "Models/RoboMan.mdl"));
- model.setMaterial(cache.getResource("Material", "Materials/Robot_01_Diffuse.xml"));
- model.castShadows = true;
- animCtrl.playExclusive("Models/RoboMan_Normal_Idle.ani", 0, true, 0.0);
- game.cameraNode.position = [0, 5.5, -10];
-
- }
- // we need an update or it doesn't run the start, fix in JSVM
- function update(timeStep) {
- if (idle != controller.idle) {
- idle = controller.idle;
- if (idle)
- animCtrl.playExclusive("Models/RoboMan_Normal_Idle.ani", 0, true, 0.1);
- else if (!idle && walk)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_Walk.ani", 0, true, 0.1);
- }
- else if (!idle && run)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_Run.ani", 0, true, 0.1);
- }
- else if (!idle && jump)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_JumpFall.ani", 0, true, 0.02);
- }
- }
- if (walk != controller.walk) {
- walk = controller.walk;
- jump = controller.jump;
-
- if (walk)
- animCtrl.playExclusive("Models/RoboMan_Normal_Walk.ani", 0, true, 0.1);
- else if (!walk && jump)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_JumpFall.ani", 0, true, 0.02);
- }
- }
- if (run != controller.run) {
- run = controller.run;
- jump = controller.jump;
- walk = controller.walk;
-
- if (run)
- animCtrl.playExclusive("Models/RoboMan_Normal_Run.ani", 0, true, 0.1);
- else if (!run && walk)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_Walk.ani", 0, true, 0.1);
- }
- else if (!run && jump)
- {
- animCtrl.playExclusive("Models/RoboMan_Normal_JumpFall.ani", 0, true, 0.02);
- }
- }
- // Plays the jump animation (atm it is just the run animation)
- if (jump != controller.jump) {
-
- jump = controller.jump;
- if (jump) {
- animCtrl.playExclusive("Models/RoboMan_Normal_JumpFall.ani", 0, true, 0.02);
- } else if (!jump && run) {
- animCtrl.playExclusive("Models/RoboMan_Normal_Run.ani", 0, true, 0.1);
- } else if (!jump && walk){
- animCtrl.playExclusive("Models/RoboMan_Normal_Walk.ani", 0, true, 0.1);
- } else {
- animCtrl.playExclusive("Models/RoboMan_Normal_Idle.ani", 0, true, 0.1);
- }
- }
- }
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