SpaceGame.js 2.4 KB

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  1. var game = Atomic.game;
  2. var scene = game.scene;
  3. // expose ourselves as a global
  4. SpaceGame = self;
  5. self.halfWidth = game.graphics.width * Atomic.PIXEL_SIZE * 0.5;
  6. self.halfHeight = game.graphics.height * Atomic.PIXEL_SIZE * 0.5;
  7. var enemyBaseDir = false;
  8. var enemyBaseNode = scene.createChild("EnemyBaseNode");
  9. var enemyBasePosX = 0;
  10. self.enemies = [];
  11. self.random = function random(min, max) {
  12. return Math.random() * (max - min) + min;
  13. }
  14. self.spawnBullet = function(pos, isPlayer) {
  15. var bulletNode = scene.createChild("Bullet");
  16. var bullet = bulletNode.createJSComponent("Bullet");
  17. bullet.init(isPlayer, pos);
  18. }
  19. self.removeEnemy = function(enemy) {
  20. self.enemies.splice(self.enemies.indexOf(enemy), 1);
  21. Atomic.destroy(enemy.node);
  22. return;
  23. }
  24. self.capitalShipDestroyed = function() {
  25. Atomic.destroy(self.capitalShipNode);
  26. self.capitalShipNode = self.capitalShip = null;
  27. }
  28. function spawnSpace() {
  29. var spaceNode = scene.createChild("Space");
  30. spaceNode.createJSComponent("Space");
  31. }
  32. function spawnEnemies() {
  33. self.capitalShipNode = scene.createChild("CapitalShip");
  34. self.capitalShip = self.capitalShipNode.createJSComponent("CapitalShip");
  35. var pos = [0, 0];
  36. pos[1] = self.halfHeight - 2.5;
  37. for (var y = 0; y < 3; y++) {
  38. pos[0] = -4.5;
  39. for (var x = 0; x < 12; x++) {
  40. var enemyNode = enemyBaseNode.createChild("Enemy");
  41. enemy = enemyNode.createJSComponent("Enemy");
  42. enemy.spriteName = Math.random() < .85 ? "spaceship_louse" : "spaceship_scarab";
  43. enemy.spawnPosition = [pos[0], pos[1]];
  44. self.enemies.push(enemy);
  45. pos[0] += 0.75;
  46. }
  47. pos[1] -= 0.75;
  48. }
  49. }
  50. function updateEnemies(timeStep) {
  51. if (!enemyBaseDir)
  52. enemyBasePosX += timeStep;
  53. else
  54. enemyBasePosX -= timeStep;
  55. var xvalue = 2;
  56. if (enemyBasePosX > xvalue) {
  57. enemyBasePosX = xvalue;
  58. enemyBaseDir = !enemyBaseDir;
  59. }
  60. if (enemyBasePosX < -xvalue) {
  61. enemyBasePosX = -xvalue;
  62. enemyBaseDir = !enemyBaseDir;
  63. }
  64. enemyBaseNode.position2D = [enemyBasePosX, 0];
  65. }
  66. function spawnPlayer() {
  67. self.playerNode = scene.createChild("Player");
  68. self.player = self.playerNode.createJSComponent("Player");
  69. }
  70. function start() {
  71. spawnSpace();
  72. spawnPlayer();
  73. spawnEnemies();
  74. }
  75. function update(timeStep) {
  76. updateEnemies(timeStep);
  77. }