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- // Atomic Component
- var game = Atomic.game;
- var node = self.node;
- function start() {
- var cache = game.cache;
- var model = node.createComponent("StaticModel");
- model.setModel(cache.getResource("Model", "Models/Crate.mdl"));
- model.setMaterial(cache.getResource("Material", "Materials/Crate.xml"));
- model.castShadows = true;
-
- var body = node.createComponent("RigidBody");
- body.mass = 1;
- body.friction = 1;
- body.collisionEventMode = Atomic.COLLISION_NEVER;
- var shape = node.createComponent("CollisionShape");
- shape.setBox([2, 2, 2]);
-
- }
- function update(timeStep) {
- }
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