Level.js 5.7 KB

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  1. /*
  2. * The Level
  3. */
  4. var glmatrix = require("gl-matrix");
  5. var vec2 = glmatrix.vec2;
  6. TheLevel = self;
  7. var node = self.node;
  8. var tmxFile = cache.getResource("TmxFile2D", "Levels/Level1.tmx");
  9. var tileMapNode = scene.createChild("TileMap");
  10. tileMapNode.setPosition([0.0, 0.0, 0.0]);
  11. var tileMap = tileMapNode.createComponent("TileMap2D");
  12. tileMap.setTmxFile(tmxFile);
  13. PlayerSpawnPoint = [0, 0];
  14. var platforms = {};
  15. self.coinNodes = [];
  16. self.batNodes = [];
  17. // vec2
  18. self.batWaypoints = [];
  19. // parsed coins
  20. var coins = [];
  21. var bats = [];
  22. var vines = [];
  23. var fires = [];
  24. var beginContactCallbacks = {};
  25. self.onPhysicsBeginContact2D = function(world, bodyA, bodyB, nodeA, nodeB) {
  26. if (beginContactCallbacks.hasOwnProperty(nodeA)) {
  27. beginContactCallbacks[nodeA](world, bodyA, bodyB, nodeA, nodeB);
  28. }
  29. }
  30. // create a platform based on start and stop TileMapObject2D
  31. function createPlatform(start, stop) {
  32. var platformNode = scene.createChild("Platform");
  33. platform = platformNode.createComponent("JSComponent");
  34. // setting the classname calls start, we need a way to provide
  35. // component values before this, as anything is the component function
  36. // will override the values set before className is set
  37. // for now, this works
  38. platform.startPos = start.position;
  39. platform.stopPos = stop.position;
  40. platform.className = "Platform";
  41. }
  42. function createCoin(obj) {
  43. var coinNode = scene.createChild("Coin");
  44. coinNode.position2D = obj.position;
  45. coinNode.createJSComponent("Coin");
  46. self.coinNodes.push(coinNode);
  47. }
  48. function createBat(obj) {
  49. var batNode = scene.createChild("Bat");
  50. batNode.position2D = obj.position;
  51. batNode.createJSComponent("Bat");
  52. self.batNodes.push(batNode);
  53. }
  54. function createVine(obj) {
  55. var vineNode = scene.createChild("Vine");
  56. vineNode.position2D = obj.position;
  57. vineNode.createJSComponent("Vine");
  58. }
  59. function createFire(obj) {
  60. var vineNode = scene.createChild("Fire");
  61. vineNode.position2D = obj.position;
  62. vineNode.createJSComponent("Fire");
  63. }
  64. function parseEntities() {
  65. entityLayer = tileMap.getLayerByName("Entities");
  66. if (entityLayer) {
  67. for (var i = 0; i < entityLayer.numObjects; i++) {
  68. var o = entityLayer.getObject(i);
  69. var onode = entityLayer.getObjectNode(i);
  70. if (o.type == "PlayerSpawn")
  71. PlayerSpawnPoint = onode.position2D;
  72. else if (o.type == "PlatformStart") {
  73. var pnum = Number(o.getProperty("Platform"));
  74. if (!platforms.hasOwnProperty(pnum))
  75. platforms[pnum] = [null, null];
  76. platforms[pnum][0] = o;
  77. } else if (o.type == "PlatformStop") {
  78. var pnum = Number(o.getProperty("Platform"));
  79. if (!platforms.hasOwnProperty(pnum))
  80. platforms[pnum] = [null, null];
  81. platforms[pnum][1] = o;
  82. } else if (o.type == "Coin") {
  83. coins.push(o);
  84. } else if (o.type == "Bat") {
  85. bats.push(o);
  86. } else if (o.type == "BatWaypoint") {
  87. self.batWaypoints.push(o.position);
  88. } else if (o.type == "Vine") {
  89. vines.push(o);
  90. } else if (o.type == "Fire") {
  91. fires.push(o);
  92. }
  93. }
  94. }
  95. for (var pnum in platforms) {
  96. createPlatform(platforms[pnum][0], platforms[pnum][1]);
  97. }
  98. for (var i in coins) {
  99. createCoin(coins[i]);
  100. }
  101. for (var i in bats) {
  102. createBat(bats[i]);
  103. }
  104. for (var i in vines) {
  105. createVine(vines[i]);
  106. }
  107. for (var i in fires) {
  108. createFire(fires[i]);
  109. }
  110. }
  111. function parsePhysics() {
  112. physicsLayer = tileMap.getLayerByName("Physics");
  113. if (physicsLayer) {
  114. for (var i = 0; i < physicsLayer.numObjects; i++) {
  115. var o = physicsLayer.getObject(i);
  116. var onode = physicsLayer.getObjectNode(i);
  117. var group = tmxFile.getTileObjectGroup(o.tileGid);
  118. var obody = null;
  119. if (group) {
  120. for (var j = 0; j < group.numObjects; j++) {
  121. var go = group.getObject(j);
  122. if (go.validCollisionShape()) {
  123. if (!obody) {
  124. obody = onode.createComponent("RigidBody2D");
  125. obody.bodyType = Atomic.BT_DYNAMIC;
  126. obody.awake = false;
  127. }
  128. var shape = go.createCollisionShape(onode);
  129. shape.density = 1.0;
  130. shape.friction = 1.0;
  131. shape.restitution = .1;
  132. if (o.type == "Crate") {
  133. /*
  134. var soundSource = onode.createComponent("SoundSource");
  135. soundSource.soundType = Atomic.SOUND_EFFECT;
  136. soundSource.gain = .25;
  137. var crateSound = cache.getResource("Sound", "Sounds/CrateHit.ogg");
  138. beginContactCallbacks[onode] = function(world, bodyA, bodyB, nodeA, nodeB) {
  139. var vel = obody.linearVelocity;
  140. if (vec2.length(vel) > 2) {
  141. soundSource.play(crateSound);
  142. }
  143. }
  144. */
  145. }
  146. }
  147. }
  148. }
  149. }
  150. }
  151. }
  152. // fixme must have an update
  153. function update(timeStep) {
  154. }
  155. function start() {
  156. self.listenToEvent(null, "PhysicsBeginContact2D", self.onPhysicsBeginContact2D);
  157. parsePhysics();
  158. parseEntities();
  159. }