| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- //
- // Copyright (c) 2017 the Atomic project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/Core/ProcessUtils.h>
- #include <Atomic/Input/Input.h>
- #include <Atomic/Graphics/Graphics.h>
- #include <Atomic/Graphics/Octree.h>
- #include <Atomic/Graphics/Zone.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/Renderer.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/UI/SystemUI/SystemUI.h>
- #include <Atomic/UI/SystemUI/SystemUIEvents.h>
- #include <Atomic/UI/SystemUI/Console.h>
- #include "FeatureExamples.h"
- #include "HelloSystemUi.h"
- #include <Atomic/DebugNew.h>
- HelloSystemUi::HelloSystemUi(Context* context) :
- Sample(context)
- {
- }
- void HelloSystemUi::Start()
- {
- // Execute base class startup
- Sample::Start();
- SimpleCreateInstructions();
- // Scene is only required to give screen a background color.
- CreateScene();
- // Finally subscribe to the update event. Note that by subscribing events at this point we have already missed some events
- // like the ScreenMode event sent by the Graphics subsystem when opening the application window. To catch those as well we
- // could subscribe in the constructor instead.
- SubscribeToEvents();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void HelloSystemUi::SubscribeToEvents()
- {
- SubscribeToEvent(E_KEYDOWN, ATOMIC_HANDLER(HelloSystemUi, HandleKeyDown));
- SubscribeToEvent(E_SYSTEMUIFRAME, ATOMIC_HANDLER(HelloSystemUi, RenderUi));
- }
- void HelloSystemUi::RenderUi(StringHash eventType, VariantMap& eventData)
- {
- ImGui::SetNextWindowSize(ImVec2(200, 300), ImGuiSetCond_FirstUseEver);
- ImGui::SetNextWindowPos(ImVec2(200, 300), ImGuiSetCond_FirstUseEver);
- if (ImGui::Begin("Sample SystemUI", 0, ImGuiWindowFlags_NoSavedSettings))
- {
- if (messageBox_.NotNull())
- {
- if (ImGui::Button("Close message box"))
- messageBox_ = nullptr;
- }
- else
- {
- if (ImGui::Button("Show message box"))
- {
- messageBox_ = new MessageBox(context_, "Hello from SystemUI", "Sample Message Box");
- SubscribeToEvent(E_MESSAGEACK, [&](StringHash, VariantMap&) {
- messageBox_ = nullptr;
- });
- }
- }
- if (ImGui::Button("Toggle console"))
- GetSubsystem<Console>()->Toggle();
- }
- ImGui::End();
- }
- void HelloSystemUi::HandleKeyDown(StringHash eventType, VariantMap& eventData)
- {
- if (eventData[KeyDown::P_KEY].GetUInt() == KEY_BACKQUOTE)
- GetSubsystem<Console>()->Toggle();
- }
- void HelloSystemUi::CreateScene()
- {
- scene_ = new Scene(context_);
- // Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
- // (-1000, -1000, -1000) to (1000, 1000, 1000)
- scene_->CreateComponent<Octree>();
- // Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree,
- // it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y
- // and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering; several zones can exist
- Node* zoneNode = scene_->CreateChild("Zone");
- Zone* zone = zoneNode->CreateComponent<Zone>();
- // Set same volume as the Octree, set a close bluish fog and some ambient light
- zone->SetBoundingBox(BoundingBox(-1000.0f, 1000.0f));
- zone->SetAmbientColor(Color(0.15f, 0.15f, 0.15f));
- zone->SetFogColor(Color(0.5f, 0.5f, 0.7f));
- zone->SetFogStart(100.0f);
- zone->SetFogEnd(300.0f);
- cameraNode_ = scene_->CreateChild("Camera");
- auto camera = cameraNode_->CreateComponent<Camera>();
- GetSubsystem<Renderer>()->SetViewport(0, new Viewport(context_, scene_, camera));
- }
|