Mover.h 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include <Atomic/Scene/LogicComponent.h>
  25. using namespace Atomic;
  26. /// Custom logic component for moving the animated model and rotating at area edges.
  27. class Mover : public LogicComponent
  28. {
  29. ATOMIC_OBJECT(Mover, LogicComponent)
  30. public:
  31. /// Construct.
  32. Mover(Context* context);
  33. /// Set motion parameters: forward movement speed, rotation speed, and movement boundaries.
  34. void SetParameters(float moveSpeed, float rotateSpeed, const BoundingBox& bounds);
  35. /// Handle scene update. Called by LogicComponent base class.
  36. virtual void Update(float timeStep);
  37. /// Return forward movement speed.
  38. float GetMoveSpeed() const { return moveSpeed_; }
  39. /// Return rotation speed.
  40. float GetRotationSpeed() const { return rotationSpeed_; }
  41. /// Return movement boundaries.
  42. const BoundingBox& GetBounds() const { return bounds_; }
  43. private:
  44. /// Forward movement speed.
  45. float moveSpeed_;
  46. /// Rotation speed.
  47. float rotationSpeed_;
  48. /// Movement boundaries.
  49. BoundingBox bounds_;
  50. };