| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- 'use strict';
- var game = Atomic.game;
- var view = game.uiView;
- var UI = Atomic.UI;
- var UIWindow = Atomic.UIWindow;
- var window;
- function closeWindow() {
- if (window)
- window.die();
- window = null;
- }
- exports.init = function() {
- window = new UIWindow();
- window.settings = Atomic.UI.WINDOW_SETTINGS_TITLEBAR;
- window.text = "Main Menu";
- // create a main 2D scene, which will persist
- // the space game itself uses a separate scene we can
- // bring up and tear down
- game.createScene2D();
- var spaceNode = game.scene.createChild("SpaceBackground");
- spaceNode.createJSComponent("Components/SpaceBackground.js");
- window.load("UI/mainMenu.ui.txt");
- window.resizeToFitContent();
- view.addChild(window);
- window.center();
- //Explicitly quitting an app is not allowed on iOS
- if(Atomic.platform == "iOS") {
- window.getWidget("quit").visibility = Atomic.UI_WIDGET_VISIBILITY_GONE;
- }
- window.getWidget("new_game").onClick = function () {
- closeWindow();
- game.createScene2D();
- var node = game.scene.createChild("SpaceGame");
- node.createJSComponent("Components/SpaceGame.js");
- };
- window.getWidget("about").onClick = function () {
- // disable ourselves until ok is clicked on about
- window.setState(UI.WIDGET_STATE_DISABLED, true);
- var ui = require("./ui");
- ui.showAbout(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);});
- };
- window.getWidget("join_server").onClick = function() {
- // disable ourselves until ok is clicked on about
- window.setState(UI.WIDGET_STATE_DISABLED, true);
- var ui = require("./ui");
- ui.showJoinServer(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);});
- };
- window.getWidget("options").onClick = function () {
- // disable ourselves until ok is clicked on about
- window.setState(UI.WIDGET_STATE_DISABLED, true);
- var ui = require("./ui");
- ui.showOptions(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);});
- };
- window.getWidget("quit").onClick = function () {
- game.engine.exit();
- };
- window.getWidget("join_server").onClick = function () {
- // disable ourselves until ok is clicked on about
- window.setState(UI.WIDGET_STATE_DISABLED, true);
- var ui = require("./ui");
- ui.showJoinServer(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);});
- };
- };
- exports.shutdown = function() {
- closeWindow();
- };
- exports.closeMainMenu = function() {
- closeWindow();
- };
|