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- "atomic component";
- exports.component = function(self) {
- var camera = self.node.scene.getComponent("Camera", true);
- var octree = self.node.scene.getComponent("Octree", true);
- var model = self.node.getComponent("StaticModel");
- self.uiOsView = new Atomic.UIOffscreenView();
- model.material = self.uiOsView.material;
- self.uiOsView.registerInput(camera, octree, model);
- // The material property above creates a default material
- // that uses the UIOffscreenView's texture2D. Using the
- // texture2D in a custom material is also possible.
- var widget = new Atomic.UIWidget();
- widget.load("UI/stuff.tb.txt");
- widget.width = self.uiOsView.width;
- widget.height = self.uiOsView.height;
- widget.getWidget("stuff").onClick = function() {
- // Save a PNG of the UI to use as the texture in
- // a geometry editor to give depth to your UI!
- self.uiOsView.savePNG("stuff.png");
- };
- self.uiOsView.addChild(widget);
- };
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