| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- var game = Atomic.game;
- var cache = game.cache;
- var scene = game.scene;
- var node = self.node;
- self.init = function(level) {
-
- node.createJSComponent("Lighting");
- self.tmxFile = cache.getResource("TmxFile2D", "Levels/" + level);
- self.tileMap = node.createComponent("TileMap2D");
- self.tileMap.setTmxFile(self.tmxFile);
- self.levelParser = new LevelParser(self.tileMap);
-
- }
- function spawnPlayer() {
- var position = self.levelParser.getSpawnpoint();
- self.playerNode = node.createChild("PlayerNode");
- self.player = self.playerNode.createJSComponent("Player");
- self.player.init(position);
-
- // Create the background after the player as it's position is updated
- // after the player in post update
- var backgroundNode = scene.createChild("Background");
- backgroundNode.createJSComponent("Background");
- }
- function createEntities() {
- var platforms = self.levelParser.getEntities("MovingPlatform");
- for (var i = 0; i < platforms.length; i++) {
- var p = platforms[i];
- var pnode = scene.createChild("PlatformNode");
- var platform = pnode.createJSComponent("MovingPlatform");
- platform.init(p.start, p.stop);
- }
-
- var vines = self.levelParser.getEntities("Vine");
- for (var i = 0; i < vines.length; i++) {
- var vnode = scene.createChild("Vine");
- var vine = vnode.createJSComponent("Vine");
- vine.init(vines[i].position);
- }
-
- var bats = self.levelParser.getEntities("Bat");
- for (var i = 0; i < bats.length; i++) {
- var bnode = scene.createChild("Bat");
- var bat = bnode.createJSComponent("Bat");
- bnode.position2D = bats[i].position;
- }
-
- var coins = self.levelParser.getEntities("Coin");
- for (var i = 0; i < coins.length; i++) {
- var cnode = scene.createChild("Coin");
- var coin = cnode.createJSComponent("Coin");
- cnode.position2D = coins[i].position;
- }
-
- var batWaypoints = self.levelParser.getEntities("BatWaypoint");
- for (var i = 0; i < batWaypoints.length; i++) {
- Platformer.batWaypoints.push(batWaypoints[i].position);
- }
-
-
- }
- function start() {
- // create the physics
- self.levelParser.createPhysics(self.tileMap, self.tmxFile);
- createEntities();
- // spawn the player
- spawnPlayer();
- }
- function update(timeStep) {
- }
|