| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- var game = Atomic.game;
- var node = self.node;
- var light = node.createComponent("PointLight2D");
- light.color = [.1 + Math.random() * .9, .1 + Math.random() * .9, .1 + Math.random() * .9, 1];
- light.radius = 4;
- light.castShadows = true;
- light.softShadows = true;
- light.numRays = 512;
- Light2DExample.lightGroup.addLight(light);
- var x = -Light2DExample.halfWidth + (Light2DExample.halfWidth * 2) * Math.random();
- var y = -Light2DExample.halfHeight + (Light2DExample.halfHeight * 2) * Math.random();
- node.position2D = [x, y];
- var movex = -2 + (Math.random() * 4);
- var movey = -2 + (Math.random() * 4);
- function start() {
- }
- function update(timeStep) {
- var prev = node.position2D;
- node.translate2D([movex * timeStep, movey * timeStep]);
- var p = node.position2D;
- if (p[0] < -Light2DExample.halfWidth || p[0] > Light2DExample.halfWidth) {
- node.position2D = prev;
- movex = -movex;
- }
- if (p[1] < -Light2DExample.halfHeight || p[1] > Light2DExample.halfHeight) {
- node.position2D = prev;
- movey = -movey;
- }
- }
|