01_HelloWorld.cs 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. // Copyright (c) 2015 Xamarin Inc
  4. // Copyright (c) 2016 THUNDERBEAST GAMES LLC
  5. //
  6. // Permission is hereby granted, free of charge, to any person obtaining a copy
  7. // of this software and associated documentation files (the "Software"), to deal
  8. // in the Software without restriction, including without limitation the rights
  9. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. // copies of the Software, and to permit persons to whom the Software is
  11. // furnished to do so, subject to the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. // THE SOFTWARE.
  23. //
  24. using AtomicEngine;
  25. namespace FeatureExamples
  26. {
  27. public class HelloWorldSample : Sample
  28. {
  29. public HelloWorldSample() : base() { }
  30. public override void Start()
  31. {
  32. var cache = GetSubsystem<ResourceCache>();
  33. var graphics = GetSubsystem<Graphics>();
  34. var ui = GetSubsystem<UI>();
  35. graphics.SetWindowIcon(cache.Get<Image>("Textures/AtomicIcon48.png"));
  36. graphics.WindowTitle = "Atomic Game Engine Feature Example";
  37. // Subscribe to Esc key:
  38. SubscribeToEvent<KeyDownEvent>(e => { if (e.Key == Constants.KEY_ESCAPE) BackToSelector(); });
  39. // Say Hello
  40. var layout = new UILayout();
  41. layout.Rect = UIView.Rect;
  42. layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER;
  43. layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER;
  44. var fontDesc = new UIFontDescription();
  45. fontDesc.Id = "Vera";
  46. fontDesc.Size = 24;
  47. var label = new UITextField();
  48. label.FontDescription = fontDesc;
  49. label.Text = "Hello World, from the Atomic Game Engine";
  50. layout.AddChild(label);
  51. UIView.AddChild(layout);
  52. }
  53. }
  54. }