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- // FIXME
- keepAlive = typeof(keepAlive) == "undefined" ? [] : keepAlive;
- keepAlive.push(self);
- var glmatrix = require("gl-matrix");
- var vec2 = glmatrix.vec2;
- var node = self.node;
- var animationSet = cache.getResource("AnimationSet2D", "Sprites/Bat/Bat.scml");
- var sprite = node.createComponent("AnimatedSprite2D");
- sprite.setAnimation(animationSet, "Fly");
- sprite.setLayer(100);
- node.scale2D = [.5, .5];
- var cwaypoint = -1;
- var light = node.createComponent("PointLight2D");
- light.color = [1, 1, 1, 1];
- light.softShadowLength = 8;
- light.radius = 8;
- lightGroup.addLight(light);
- node.createJSComponent("LightFlicker");
- function update(timestep) {
- var waypoints = TheLevel.batWaypoints;
- var pos = node.position2D;
-
- if (cwaypoint == -1 || vec2.distance(pos, waypoints[cwaypoint]) < .5) {
- cwaypoint = Math.round(Math.random() * (waypoints.length - 1));
- return;
- }
- var dir = vec2.create();
- var goal = waypoints[cwaypoint];
- vec2.subtract(dir, goal, pos);
- vec2.normalize(dir, dir);
- vec2.scale(dir, dir, timestep * 2);
- if (dir[0] < 0)
- sprite.flipX = true;
- else
- sprite.flipX = false;
- vec2.add(pos, pos, dir);
- node.position2D = pos;
- }
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