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- var game = Atomic.game;
- var node = self.node;
- Ground = self;
- var idle = true;
- node.position = [0, 0, 0];
- node.scale = [20, 6, 20];
- function start() {
- var cache = game.cache;
- var model = node.createComponent("StaticModel");
- model.setModel(cache.getResource("Model", "Models/Ground.mdl"));
- model.setMaterial(cache.getResource("Material", "Materials/Ground.xml"));
- model.castShadows = true;
-
- var body = node.createComponent("RigidBody");
- body.isKinematic = true;
- body.collisionEventMode = Atomic.COLLISION_ALWAYS;
-
- var shape = node.createComponent("CollisionShape");
- shape.setTriangleMesh(model.getModel());
- shape.size = [1, 1, 1];
- shape.position = [0, 0, 0];
-
- //shape.enabled = true;
- }
- function update(timeStep) {
- }
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