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- var game = Atomic.game;
- var node = self.node;
- node.scale2D = [1.5, 1.5];
- node.position2D = [0, 12];
- function start() {
- var spaceSprite = game.cache.getResource("Sprite2D", "Sprites/space_background.png");
- // add a sprite component to our node
- var sprite2D = node.createComponent("StaticSprite2D");
- sprite2D.orderInLayer = -200;
- sprite2D.blendMode = Atomic.BLEND_ADDALPHA;
- sprite2D.sprite = spaceSprite;
- }
- function update(timeStep) {
- if (node.position[1] < -19)
- node.position2D = [0, 18];
- var speed = .75;
- node.translate([0, -timeStep * speed, 0]);
- }
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