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- var game = Atomic.game;
- var node = self.node;
- RoboMan = self;
- var controller = node.createJSComponent("AvatarController");
- var animCtrl = node.createComponent("AnimationController");
- var idle = true;
- function start() {
- var cache = game.cache;
- var model = node.createComponent("AnimatedModel");
- model.setModel(cache.getResource("Model", "Models/RoboMan.mdl"));
- model.setMaterial(cache.getResource("Material", "Materials/Robot_01_Diffuse.xml"));
- model.castShadows = true;
-
- animCtrl.playExclusive("Models/RoboMan_Normal_Idle.ani", 0, true, 0.0);
- game.cameraNode.position = [0, 5.5, -10];
- game.cameraNode.pitch(20);
-
- }
- // we need an update or it doesn't run the start, fix in JSVM
- function update(timeStep) {
- if (idle != controller.idle) {
-
- idle = controller.idle;
-
- if (idle)
- animCtrl.playExclusive("Models/RoboMan_Normal_Idle.ani", 0, true, 0.1);
- else
- animCtrl.playExclusive("Models/RoboMan_Normal_Run.ani", 0, true, 0.1);
-
-
- }
-
- }
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