GoldIcon.scml 2.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="b8_1">
  3. <folder id="0" name="GoldIcon">
  4. <file id="0" name="GoldIcon/1.png" width="64" height="64" pivot_x="0.5" pivot_y="0.5"/>
  5. <file id="1" name="GoldIcon/2.png" width="64" height="64" pivot_x="0.5" pivot_y="0.5"/>
  6. <file id="2" name="GoldIcon/3.png" width="64" height="64" pivot_x="0.5" pivot_y="0.5"/>
  7. <file id="3" name="GoldIcon/4.png" width="64" height="64" pivot_x="0.5" pivot_y="0.5"/>
  8. <file id="4" name="GoldIcon/5.png" width="64" height="64" pivot_x="0.5" pivot_y="0.5"/>
  9. </folder>
  10. <entity id="0" name="entity_000">
  11. <animation id="0" name="idle" length="500">
  12. <mainline>
  13. <key id="0">
  14. <object_ref id="0" timeline="0" key="0" z_index="0"/>
  15. </key>
  16. <key id="1" time="100">
  17. <object_ref id="0" timeline="0" key="1" z_index="0"/>
  18. </key>
  19. <key id="2" time="200">
  20. <object_ref id="0" timeline="0" key="2" z_index="0"/>
  21. </key>
  22. <key id="3" time="300">
  23. <object_ref id="0" timeline="0" key="3" z_index="0"/>
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  25. <key id="4" time="400">
  26. <object_ref id="0" timeline="0" key="4" z_index="0"/>
  27. </key>
  28. </mainline>
  29. <timeline id="0" name="1">
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  31. <object folder="0" file="0" angle="0"/>
  32. </key>
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  36. <key id="2" time="200" spin="0">
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  38. </key>
  39. <key id="3" time="300" spin="0">
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  45. </timeline>
  46. </animation>
  47. </entity>
  48. </spriter_data>