Scene.scene 3.1 KB

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  1. <?xml version="1.0"?>
  2. <scene id="1">
  3. <attribute name="Name" value="" />
  4. <attribute name="Time Scale" value="1" />
  5. <attribute name="Smoothing Constant" value="50" />
  6. <attribute name="Snap Threshold" value="5" />
  7. <attribute name="Elapsed Time" value="0" />
  8. <attribute name="Next Replicated Node ID" value="365" />
  9. <attribute name="Next Replicated Component ID" value="1979" />
  10. <attribute name="Next Local Node ID" value="16778496" />
  11. <attribute name="Next Local Component ID" value="16777216" />
  12. <attribute name="Variables" />
  13. <attribute name="Variable Names" value="" />
  14. <component type="PhysicsWorld" id="1" />
  15. <component type="Octree" id="2" />
  16. <component type="DebugRenderer" id="3" />
  17. <node id="2">
  18. <attribute name="Is Enabled" value="true" />
  19. <attribute name="Name" value="Zone" />
  20. <attribute name="Position" value="0 0 0" />
  21. <attribute name="Rotation" value="1 0 0 0" />
  22. <attribute name="Scale" value="1 1 1" />
  23. <attribute name="Variables" />
  24. <component type="Zone" id="4">
  25. <attribute name="Bounding Box Min" value="-10000 -10000 -10000" />
  26. <attribute name="Bounding Box Max" value="10000 10000 10000" />
  27. <attribute name="Ambient Color" value="0.4 0.4 0.4 1" />
  28. </component>
  29. </node>
  30. <node id="3">
  31. <attribute name="Is Enabled" value="true" />
  32. <attribute name="Name" value="GlobalLight" />
  33. <attribute name="Position" value="0 0 0" />
  34. <attribute name="Rotation" value="0.888074 0.325058 -0.325058 0" />
  35. <attribute name="Scale" value="1 1 1" />
  36. <attribute name="Variables" />
  37. <component type="Light" id="5">
  38. <attribute name="Light Type" value="Directional" />
  39. <attribute name="Cast Shadows" value="true" />
  40. <attribute name="CSM Splits" value="10 20 50 0" />
  41. <attribute name="View Size Quantize" value="1" />
  42. <attribute name="View Size Minimum" value="5" />
  43. <attribute name="Depth Constant Bias" value="0.00025" />
  44. <attribute name="Depth Slope Bias" value="0.001" />
  45. </component>
  46. </node>
  47. <node id="361">
  48. <attribute name="Is Enabled" value="true" />
  49. <attribute name="Name" value="Camera" />
  50. <attribute name="Position" value="0 0 -2" />
  51. <attribute name="Rotation" value="1 0 0 0" />
  52. <attribute name="Scale" value="1 1 1" />
  53. <attribute name="Variables" />
  54. <component type="Camera" id="1973" />
  55. </node>
  56. <node id="363">
  57. <attribute name="Is Enabled" value="true" />
  58. <attribute name="Name" value="Chest" />
  59. <attribute name="Position" value="0 -0.374877 2" />
  60. <attribute name="Rotation" value="1 0 0 0" />
  61. <attribute name="Scale" value="1 1 1" />
  62. <attribute name="Variables" />
  63. <component type="StaticModel" id="1975">
  64. <attribute name="Model" value="Model;2788364e8ff6f81f4b566a9d58e3fb5b.mdl" />
  65. <attribute name="Material" value="Material;Models/Materials/DefaultMaterial.material" />
  66. <attribute name="Geometry Enabled">
  67. <variant type="Bool" value="true" />
  68. </attribute>
  69. </component>
  70. <component type="CSComponent" id="1978">
  71. <attribute name="FieldValues">
  72. <variant hash="273365031" type="Float" value="3" />
  73. </attribute>
  74. <attribute name="Assembly" value="CSComponentAssembly;AtomicProject.dll" />
  75. <attribute name="Class" value="Spinner" />
  76. </component>
  77. </node>
  78. </scene>