LitSmoke.xml 206 B

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  1. <material>
  2. <technique name="Techniques/DiffLitParticleAlpha.xml" />
  3. <parameter name="MatDiffColor" value="0.5 0.5 0.5 0.5" />
  4. <texture unit="diffuse" name="Textures/Smoke.dds" />
  5. </material>