NinjaSnowWarShaders.xml 3.5 KB

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  1. <?xml version="1.0"?>
  2. <shaders>
  3. <shader vs="Shadow" vsdefines="SKINNED" ps="Shadow" psdefines="" />
  4. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW" />
  5. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW" />
  6. <shader vs="Unlit" vsdefines="" ps="Unlit" psdefines="DIFFMAP" />
  7. <shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMASK DIFFMAP VERTEXCOLOR" />
  8. <shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMAP VERTEXCOLOR" />
  9. <shader vs="Unlit" vsdefines="BILLBOARD VERTEXCOLOR" ps="Unlit" psdefines="DIFFMAP VERTEXCOLOR" />
  10. <shader vs="Shadow" vsdefines="" ps="Shadow" psdefines="" />
  11. <shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PCF_SHADOW PERPIXEL SHADOW" />
  12. <shader vs="Shadow" vsdefines="INSTANCED" ps="Shadow" psdefines="" />
  13. <shader vs="Stencil" vsdefines="" ps="Stencil" psdefines="" />
  14. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT" />
  15. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW" />
  16. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW SIMPLE_SHADOW" />
  17. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW SIMPLE_SHADOW" />
  18. <shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW SIMPLE_SHADOW" />
  19. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW SIMPLE_SHADOW" />
  20. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW SIMPLE_SHADOW" />
  21. <shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW SIMPLE_SHADOW" />
  22. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PERPIXEL POINTLIGHT SHADOW SIMPLE_SHADOW" />
  23. <shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW SIMPLE_SHADOW" />
  24. <shader vs="Basic" vsdefines="VERTEXCOLOR" ps="Basic" psdefines="VERTEXCOLOR" />
  25. <shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="DIFFMAP VERTEXCOLOR" />
  26. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PCF_SHADOW PERPIXEL POINTLIGHT SHADOW" />
  27. <shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PCF_SHADOW PERPIXEL POINTLIGHT SHADOW" />
  28. <shader vs="LitSolid" vsdefines="DIRLIGHT NOUV PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PCF_SHADOW PERPIXEL SHADOW" />
  29. <shader vs="LitSolid" vsdefines="DIRLIGHT NOUV PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW SIMPLE_SHADOW" />
  30. <shader vs="LitSolid" vsdefines="NOUV PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PCF_SHADOW PERPIXEL POINTLIGHT SHADOW" />
  31. <shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PCF_SHADOW PERPIXEL POINTLIGHT SHADOW" />
  32. </shaders>